Audio in a DVD-Video World by Geoff Martin
/ October 2, 2002
Version française...
Music is an integral part of a movie experience,
creating moods, underlining key scenes and punctuating action sequences. But on
DVD all is not as it seems. A DVD movie has one video as well as six channels of
audio (five main channels and a low frequency effects signal). Most people don't
realize that it's impossible to fit an entire movie along with all these
channels of audio on a disc. To make it all fit, the DVD relies on your
inability to hear everything.
The threshold of hearing is the level when a sound becomes audible; it is
different depending on the frequency. For instance, you are most sensitive to
tones in the range of 3000 Hz to 5000 Hz (this translates to an F#7 up to D#8 in
a system where Middle C is C4 and the semitone below it is B3). Furthermore,
this threshold is dynamic--it changes according to the sounds hitting your
eardrums at any given time. If a loud tone is played simultaneously with a quiet
(but normally audible) one at a close frequency, you won't be able to hear the
quieter tone. This effect of louder sounds "drowning out" quieter ones, called
psychoacoustic masking, has been studied for decades, and is used to make music fit on a
DVD or in an internet connection.
Before the sound is recorded on a
DVD, it goes through a digital signal processor (DSP) that has been programmed
to predict what you will and will not be able to hear. If the DSP decides that
there is a component in the audio signal that you probably won't be able to
hear--either because it's too quiet or because it's being masked by another
sound--then it removes that component from the audio signal. This component
never makes it onto the disc. Sometimes it is a sound like the end of a decay of
a cymbal, other times it's an overtone from a violin getting masked by an oboe
harmonic. In short, a very large part of the original recording never makes it
onto the DVD. That's the bad news. The good news is that, unless you learn how
to hear the extra garbage that this encoding creates (called artifacts), in most
cases, you won't notice. (Should you want to learn, listen for "gurgling" noises
in the high frequencies or a little "ffft" noise right before the attack of a
percussion instrument. In the case of pitched percussion, that noise will have
the same pitch)
There are many types of this
"intelligent" coding that are sold under various trade names--Dolby Digital
(also known as AC-3) and DTS for audio with picture, MP3 and RealAudio for
Internet connections, ATRAC for MiniDiscs, other types for cell phones and so
on. Each has a slightly different set of parameters, but they all do basically
the same thing: they omit parts of the sound to make the signal fit in a space
where it normally couldn't. With all of these systems, you are not getting as
high an audio quality as you would with a good old-fashioned CD. You get more
channels, but at the expense of a lower audio quality.
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